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Hand of the Gods OB 0.26 PATCH NOTES
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Hand of the Gods OB 0.26 PATCH NOTES
Hand of the Gods OB 0.26
New Mayan Pantheon
Ah Puch LEADER
- Deploy a 1/1 zombie anywhere on the battlefield.
Ritual strike- 0 mana
- deal 1 damage, if the target is killed leave behind a zombie.
Bloodrite- 1 mana
- Deal 1 damage, this spell gains +1 damage for each damaged friendly unit you control.
Lingering Dead - 1 mana
- deploy two 1/1 zombies.
Unholy Offering- 1 mana
- Destroy a zombie and deal 3 damage to an enemy god.
Corpse Explosion- 2 mana
- Destroy all friendly zombies and deal 1 damage to enemies adjacent to a zombie.
Death From Above- 2 mana
- Drop a corpse from the sky and deal 1 damage to all adjacent enemies.
Defiled Bounty- 2 mana
- If you control 2 or more Zombies, draw 2 cards.
Hun Batz- 2 mana 1/3
- Whenever another friendly dies, gain +1/+0 and +1 movement.
Awilix- 3 mana 2/1
- Ignores the first application of damage every turn.
Blood bond- 3 mana
- Kill a random friendly and enemy unit. Each unit killed leaves behind a zombie.
Xbalanque- 3 mana 2/3
- Warcry: Select Sun or Moon.
- Sun: Deal 1 damage to everything on the board.
- Moon: All enemy units now attack in melee range.
Cabrakan- 4 mana
- On the enemy's turn, deal 2 damage to adjacent enemies whenever a card is played.
Raise The Grave- 4 mana
- Give all friendly zombies +3/+3.
Sever- 4 mana
- Deal 3 damage to a unit, if a friendly has died this turn deal 5 damage instead.
Ah Muzen Cab- 5 mana 3/3
- Warcry: Deploy two hives.
Chaac- 5 mana 4/4
- Warcry: deal 2 damage.
Kukulkan- 5 mana 2/6
- Whenever another friendly dies, spawn a tornado on a random enemy unit dealing 2 damage and displacing them.
Blight- 6 mana
- Deal 3 damage to all enemy units, enemies killed leave behind a zombie.
Decay- 6 mana
- Turn an enemy unit into a friendly zombie.
Camazotz- 7 mana 5/5
- Charge, Warcry: Consume all friendly zombies. gain +1/+1 for each zombie consumed.
New Neutral Cards
Hive- 1 mana 0/2
- Sructure. Can be deployed anywhere on the battlefield, at the start of your turn deal 1 damage to all adjacent units.
Zabin Scout- 3 mana
- Whenever a friendly non-zombie dies, spawn a zombie.
Carrier Behemoth- 4 mana 1/8
- Whenever another friendly dies, deal 1 damage to the enemy summoning stone.
Armored Behemoth- 5 mana 2/8
- Whenever this unit takes damage gain +2/+0.
Nacom Warrior- 5 mana 4/4
- Whenever another friendly dies, draw a card.
Suku- 5 mana 5/3
- Beast. If you control another beast, Suku gains charge.
War behemoth- 5 mana 5/6
- Whenever this unit takes damage, draw a card.
Chieftain- 6 mana 6/5
- Whenever another friendly dies gain +2/+2.
Balance
- Ascention cost reduced from 6 to 5.
- Basilisk new passive: Other beasts have +1/+0 health reduced from 3 to 2.
- Book of Thoth cost reduced from 6 to 5 (Changes made to how discover works, see General changes).
- Bellona leader ability reduced range from 3 tiles to 2.
- Crippling curse mana cost increased from 1 mana to 2.
- ChaoFeng Health reduced from 5 to 4.
- Dishonourable mana increased from 1 to 6. Damage increased from 2 to 4.
- Geb attack increased from 2 to 3.
- Guan yu mana cost reduced from 6 to 5.
- Hou Yi mana cost reduced from 4 to 3 attack reduced from 3 to 2.
- Serqet passive now triggers globally. health reduced from 3 to 2.
- Khepri is now a 1/4 Warcry: Deal 1 damage to ALL units then heal all friendlies for 1.
- White Tiger attack increased from 1 to 2.
GENERAL
- Discover changes: When you play a card with discover, once you select a card the card will be shown to BOTH players.
- Opening card packs new visual and sound fx.
- Emotes now have same box size.
- Added new art treatment for queues.
- New effects for cards that have met specific conditions is met Example: Judgement having a highlight when 2 gods are on the board.
- NEW Gold cards! Every card will have a gold version. These are only obtained through core packs!
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