Hand of the Gods OB 0.26


New Mayan Pantheon


Ah Puch LEADER
  • Deploy a 1/1 zombie anywhere on the battlefield.

Ritual strike
  • 0 mana
  • deal 1 damage, if the target is killed leave behind a zombie.

Bloodrite
  • 1 mana
  • Deal 1 damage, this spell gains +1 damage for each damaged friendly unit you control.

Lingering Dead
  • 1 mana
  • deploy two 1/1 zombies.

Unholy Offering
  • 1 mana
  • Destroy a zombie and deal 3 damage to an enemy god.

Corpse Explosion
  • 2 mana
  • Destroy all friendly zombies and deal 1 damage to enemies adjacent to a zombie.

Death From Above
  • 2 mana
  • Drop a corpse from the sky and deal 1 damage to all adjacent enemies.

Defiled Bounty
  • 2 mana
  • If you control 2 or more Zombies, draw 2 cards.

Hun Batz
  • 2 mana 1/3
  • Whenever another friendly dies, gain +1/+0 and +1 movement.

Awilix
  • 3 mana 2/1
  • Ignores the first application of damage every turn.

Blood bond
  • 3 mana
  • Kill a random friendly and enemy unit. Each unit killed leaves behind a zombie.

Xbalanque
  • 3 mana 2/3
  • Warcry: Select Sun or Moon.
  • Sun: Deal 1 damage to everything on the board.
  • Moon: All enemy units now attack in melee range.

Cabrakan
  • 4 mana
  • On the enemy's turn, deal 2 damage to adjacent enemies whenever a card is played.

Raise The Grave
  • 4 mana
  • Give all friendly zombies +3/+3.

Sever
  • 4 mana
  • Deal 3 damage to a unit, if a friendly has died this turn deal 5 damage instead.

Ah Muzen Cab
  • 5 mana 3/3
  • Warcry: Deploy two hives.

Chaac
  • 5 mana 4/4
  • Warcry: deal 2 damage.

Kukulkan
  • 5 mana 2/6
  • Whenever another friendly dies, spawn a tornado on a random enemy unit dealing 2 damage and displacing them.

Blight
  • 6 mana
  • Deal 3 damage to all enemy units, enemies killed leave behind a zombie.

Decay
  • 6 mana
  • Turn an enemy unit into a friendly zombie.

Camazotz
  • 7 mana 5/5
  • Charge, Warcry: Consume all friendly zombies. gain +1/+1 for each zombie consumed.



New Neutral Cards

Hive
  • 1 mana 0/2
  • Sructure. Can be deployed anywhere on the battlefield, at the start of your turn deal 1 damage to all adjacent units.

Zabin Scout
  • 3 mana
  • Whenever a friendly non-zombie dies, spawn a zombie.

Carrier Behemoth
  • 4 mana 1/8
  • Whenever another friendly dies, deal 1 damage to the enemy summoning stone.

Armored Behemoth
  • 5 mana 2/8
  • Whenever this unit takes damage gain +2/+0.

Nacom Warrior
  • 5 mana 4/4
  • Whenever another friendly dies, draw a card.

Suku
  • 5 mana 5/3
  • Beast. If you control another beast, Suku gains charge.

War behemoth
  • 5 mana 5/6
  • Whenever this unit takes damage, draw a card.

Chieftain
  • 6 mana 6/5
  • Whenever another friendly dies gain +2/+2.




Balance

  • Ascention cost reduced from 6 to 5.
  • Basilisk new passive: Other beasts have +1/+0 health reduced from 3 to 2.
  • Book of Thoth cost reduced from 6 to 5 (Changes made to how discover works, see General changes).
  • Bellona leader ability reduced range from 3 tiles to 2.
  • Crippling curse mana cost increased from 1 mana to 2.
  • ChaoFeng Health reduced from 5 to 4.
  • Dishonourable mana increased from 1 to 6. Damage increased from 2 to 4.
  • Geb attack increased from 2 to 3.
  • Guan yu mana cost reduced from 6 to 5.
  • Hou Yi mana cost reduced from 4 to 3 attack reduced from 3 to 2.
  • Serqet passive now triggers globally. health reduced from 3 to 2.
  • Khepri is now a 1/4 Warcry: Deal 1 damage to ALL units then heal all friendlies for 1.
  • White Tiger attack increased from 1 to 2.



GENERAL


  • Discover changes: When you play a card with discover, once you select a card the card will be shown to BOTH players.
  • Opening card packs new visual and sound fx.
  • Emotes now have same box size.
  • Added new art treatment for queues.
  • New effects for cards that have met specific conditions is met Example: Judgement having a highlight when 2 gods are on the board.
  • NEW Gold cards! Every card will have a gold version. These are only obtained through core packs!